
export const vertex= /*glsl*/` 
attribute vec4 a_Position;
attribute vec4 a_Color;
varying vec4 v_Color;

void main(){
    gl_Position = a_Position;
    v_Color = a_Color; 
}
`;
 
export const fragment= /*glsl*/` 
precision mediump float;
varying vec4 v_Color;
void main(){
    gl_FragColor = v_Color;
}
`;